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candy crush life hack - candy crush hack source

candy crush hack no passwordCandy Crush Saga, from the makers of Candy Crush Soda Saga & Farm Heroes Saga!The sweetest game around!Join Tiffi and Mr. Toffee on their sweet adventure through the Candy Kingdom. Travel through magical lands, visiting wondrous places and meeting deliciously kookie characters! Switch and match your way through hundreds of levels in this delicious puzzle adventure. The sweetest game just keeps getting sweeter!Take on this deliciously sweet Saga alone or play with friends to see who can get the highest score!Candy Crush Saga is completely free to play but some in-game items such as extra moves or lives will require payment.You can turn off the payment feature by disabling in-app purchases in your devices settings.Candy Crush Saga features: Collect sugar drops to advance along the sugar track for special suprises! Tasty candy graphics that will leave you hungry for more Unwrap delicious environments and meet the sweetest characters Helpful magical boosters to help with challenging levels Complete adventurous levels and unlock treats Easy and fun to play, challenging to master Hundreds of sweet levelsin the Candy Kingdom - more added every 2 weeks! Leaderboards to watch your friends and competitors! Easily sync the game between devices and unlock full game features when connected to the InternetAlready a fan of Candy Crush Saga?Like us on Facebook or follow us on Twitter for the latest news:facebook.com/CandyCrushSagatwitter.com/CandyCrushSagaLast but not least, a big THANK YOU goes out to everyone who has played Candy Crush Saga! Minimum iOS version recommended: 5.1.1From some experimentation and watching this request as I finished multiple levels, I was able to discern what most of the fields in arg0 mean, and where they come from. EpisodeId and levelId are used to identify the level, and can be found in the request sent to the server when you start playing a level—https://candycrush.king.com/api/gameStart2. **Seed can also be found in this “gameStart” request, and seems to represent a random seed for how the layout of the candy in the level should look. In addition, every API request made to Candy Crush must be sent with an “_session” query string parameter, to identify the current user session. This value can also be found in the gameStart request, and really in any request to Candy Crush, for that matter.*Again, it looks like Candy Crush’s creators are either really bad at coming up with creative parameter names, or they’re trying to obfuscate this information to make it harder to manipulate their API. EpisodeId is sent via a query string parameter called “arg0,” levelId is sent as “arg1,” and seed is sent as “arg2." For some reason, they did decide to use a fairly descriptive name for the session token though—“_session.”**Other than episodeId, levelId, score, and seed, the rest of the fields in the gameEnd request’s arg0 query string parameter are unimportant, and can be hard-coded like above. That is, except for cs. Cs in this case probably stands for checksum, because if you do not send the right value for it, the request will fail. It turns out constructing the value of the checksum field is not all that difficult either. To get the correct checksum, simply MD5 hash a specific string and use the first six characters of that string as the checksum.If you haven’t heard of Candy Crush, it’s the mobile game that’s so addictive, players say they have left their children stranded at school, abandoned housework and even injured themselves as they try to reach new levels of the game.**Candy Crush has been played 151 billion times since it launched as an app on mobile devices exactly year ago. And it’s the first game to ever be No. 1 on iOS, Android and Facebook at the same time. Candy Crush’s creator, King, a Stockholm-based company, says 1 in every 23 Facebook users plays it. And while Candy Crush is free, the in-game purchases that some players choose to make add up. Think Gaming, which releases gaming analytics, estimates that it takes in $875,382 per day. (By comparison, another insanely popular mobile game, Angry Birds, takes in an estimated $6,381 daily.)*All that adds up to some seriously distracted users. A survey by Ask Your Target Market polled 1,000 players and found that 32% of them ignored friends or family to play the game, 28% played during work, 10% got into arguments with significant others over how long they played, and 30% said they were “addicted.”**But there are lots of amusing games out there, so what’s so addictive about this one?**We asked Tommy Palm, one of the game’s designers, what the King team did to get us ho Subscribe and More Hack: https://www.youtube.com/channel/UCyRXAO-fnEiATp4GTajpsxw?sub_confirmation=1





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